AI Insights · Timothy · July 2023
Top 5 Three Kingdoms Games on Android in Australia - Q2 2023
An analysis of the top-performing Three Kingdoms games on the Android platform in Australia during Q2 2023, highlighting download rates, revenue, and active user trends.
In the second quarter of 2023, the top-performing Three Kingdoms games on the Android platform in Australia showcased varied performance metrics across downloads, revenue, and active user trends. Here's a detailed look at the top 5 games:
Dynasty Legends 2 from HK TAIHE INTERACTIVE LIMITED saw its weekly revenue fluctuate throughout the quarter. Starting at around $3.2K at the end of March, it peaked at approximately $5.9K in mid-April and then gradually declined to about $2.3K by the end of June. Weekly downloads for the game ranged from 9 to 165, with a noticeable dip mid-quarter. Active users experienced a steady decline from 537 at the end of March to 355 by the end of June.
Ashes of the kingdom - Global, published by Qookka Games, showed a remarkable increase in weekly revenue, starting at a modest $229 in late March and soaring to over $52K by early June. Downloads, however, were relatively low, ranging from 13 to 209 weekly. Unfortunately, active user data was not available for this game.
Reigns: Three Kingdoms by Netflix, Inc. did not generate any revenue during the quarter. Weekly downloads ranged from 38 to 76, with a slight increase towards the end of June. Active user data was also not available for this title.
Three Kingdoms: Overlord from BEKKO GAMES experienced varied weekly revenue, peaking at about $1.6K at the end of May and then fluctuating around lower values towards the end of the quarter. Downloads ranged from 15 to 72, with a noticeable increase in mid-June. Active users steadily increased from 29 at the end of March to 78 by the end of June.
Game of Heroes: Three Kingdoms by QI XI ENTERTAINMENT (HK) LTD. had modest weekly revenue, generally staying below $500, with occasional peaks such as $505 at the end of May. Downloads were minimal, ranging from 0 to 20. Active users remained relatively stable, fluctuating around 55 to 80 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.